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Ghostopolis, by Doug TenNapel
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A page-turning adventure of a boy's journey to the land of ghosts and back.
Imagine Garth Hale's surprise when he's accidentally zapped to the spirit world by Frank Gallows, a washed-out ghost wrangler. Suddenly Garth finds he has powers the ghosts don't have, and he's stuck in a world run by the evil ruler of Ghostopolis, who would use Garth's newfound abilities to rule the ghostly kingdom. When Garth meets Cecil, his grandfather's ghost, the two search for a way to get Garth back home, and nearly lose hope until Frank Gallows shows up to fix his mistake.
- Sales Rank: #257860 in eBooks
- Published on: 2013-05-28
- Released on: 2013-05-28
- Format: Kindle eBook
From School Library Journal
Starred Review. Grade 7 Up When readers first meet Garth Hale, he is about to receive the fifth diagnosis that his disease is incurable. How fitting, then, that a boy who thinks about death more than other kids his age should be accidentally zapped into the afterlife. When washed-up ghost wrangler Frank Gallows realizes that he accidentally sent Garth through to the other side, he does everything in his power to rescue him. Meanwhile, Garth explores the spirit world with a skeleton horse, a variety of terrifying and fantastic creatures, and some family members whom he never expected to meet. TenNapel mixes emotional epiphanies with humor in a way that will appeal to a broad audience. Characters experience personal growth and learn lessons about themselves throughout the course of this book, but these lessons feel integral to the plot rather than forced down readers' throats. TenNapel's colorful illustrations are filled with energy and life, and they use shade and silhouettes to great advantage. The planned film adaptation made by Disney and starring Hugh Jackman means that this book is bound to have an extra surge in popularity, so it's probably a good idea to buy it now and get in on the ground floor. Andrea Lipinski, New York Public Library
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
Frank Gallows, a weary officer from the Supernatural Immigration Task Force, and Garth Hale, a young boy with an unspecified incurable disease, are the dual heroes in this ghost-driven graphic novel. When Frank sends a troublesome horse skeleton back over to the afterlife, he accidentally zaps the boy along as well. The sinister ruler of Ghostopolis feels threatened by the boy (who, naturally, has all sorts of off-the-charts latent powers) and sends his buggy minions after him. Frank enlists the help of an ex-flame (who’s also a ghost) to cross over to the other side and rescue the boy. Sure, there’s a lot of characters with not a lot of characterization and a few too many good-for-you messages poking out from all the madcap antics, juvenile jokes, and overblown dramatics, but all in all, the story is a good blend of creepy, grotesque, and wacky. He’s got a few lumps to work out as a storyteller, but TenNapel—best known as the creator of the cross-platform character, Earthworm Jim—is a terrific cartoonist and in fine form here. Grades 5-8. --Ian Chipman
About the Author
Doug TenNapel was raised in the town of Denair, California. In 1994, he created the immensely popular Earthworm Jim. Doug's first graphic novel for Scholastic, GHOSTOPOLIS, was a 2011 ALA Top Ten Great Graphic Novel for Teens, and his follow-up, BAD ISLAND, is a 2012 ALA Great Graphic Novels for Teens as well as one of School Library Journal's Top 10 Graphic Novels of 2011. His most recent graphic novel from Scholastic, CARDBOARD, has been published to critical acclaim. Doug lives in Glendale, California.
Most helpful customer reviews
10 of 11 people found the following review helpful.
A visual feast with a heart.
By Joshua Drescher
I've been a fan of Mr. TenNapel's work for many years. Books like "Gear" and "Iron West" are among my favorite graphic novels and my copies bear fuzzed corners and worn covers earned by countless loans to friends and family. The mix of funky (sometimes vaguely naughty) humor, dynamic action and underlying (and usually spiritual) moral lessons make for a potent, readable mix in most of his books.
In the interest of fairness, I must admit that I have, on occasion, been put off by some of the more blunt and humorless manifestations of political or religious messaging in some of his work. Most notably, "Earthboy Jacobus" - an otherwise rollicking and bombastic adventure - was ruined for me by the overt and mean-spirited political commentary that is shoehorned into the beginning of the book. It's the only one of Mr. TenNapel's books that I won't loan out. Thankfully, such lapses are rare.
"Ghostopolis" is a great read. It's filled with the kind of humor and heart and action that Mr. TenNapel is so adept at delivering. The story is a lot of fun and is certainly safe for young adult readers without pandering to them either. The initial set-up and establishment of the Ghostopolis as a setting are wonderful. The cast of characters is diverse and distinct and the reader will be hard-pressed not to feel invested in their adventures. That being said, after the rather luxurious trip through the first 3/4 of the book, the VERY end of the story winds up feeling a little rushed by comparison. A lot of loose ends get tied up in the final pages and it sometimes feels like things are being glossed over.
When the story gets "spiritual", it does so with an obviously Christian tone, but in a way that's quite moving - even for a reader like myself who doesn't share the author's beliefs. Mr. TenNapel delivers a Christ analog that only makes a couple of brief appearances, but in the process presents a clear and powerful portrait of what (I assume) the author finds attractive and compelling about his own faith. It's not a wishy-washy "Jesus-as-hippy" presentation, either. It has a macho kindness that really stood out and impressed me. If I HAD to believe in a God, I think I'd probably want it to be Mr. TenNapel's.
Artistically, it is (as expected) gorgeous. My only complaint is that the coloring detracts from Mr. TenNapel's fantastic illustration. It's a minor complaint, to be sure, but I strongly prefer to absorb great line-work directly - without having it muddled by post-production coloring and effects.
6 of 6 people found the following review helpful.
Loved It!!! Okay for preteens.
By mrsszende
I totally enjoyed this book. Who can resist having a pet skeleton horse. It did not have too much violence. Just plain fun. The sense of humor in it was wonderful. I was looking for something for Christmas for a boy who likes "sci fi stuff" and I think I will get him this graphic novel. It's the first I have read of this author but I think I will want to read more!
4 of 4 people found the following review helpful.
Ghostopolis by Tennapel
By Evan Day
I love Doug TeNapel's work, and was excited to see a full color book by him. Ghostopolis is a fairy tale of sorts. An officer in charge of sending ghosts back to the afterlife loses his badge when he accidentally sends a boy, who has a disease with no cure, into the ghost world, a place of spirits, skeletons and mummies and other creatures, which has been taken over by a shadowy figure.
In order to get the boy back, he enlists the help of his ex girlfriend, also a ghost. Meanwhile, the boy befriends a skeleton stallion, and another young boy, who turns out to be his grandfather.
It's a mixture of poignant, sad, funny, and action filled moments. I will say the toilet humor isn't really my cup of tea, but it's a small complaint amidst the fun characters and imaginative artwork. Those paying attention will catch TenNapel's Christian symbolism, a common theme in his books.
This is probably the best from TenNapel in awhile. Sadly, the youth of the boy may cause some older teens to lose interest, I'd say 6-9 graders and the young at heart, will be most receptive.
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